
Raven Ship
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.07.30 01:16:35 -
[1] - Quote
I look at this case, with my 20years experience of online games, and analytic approach to it. That said there are few things needed to be address first:
1. Culture of gameplay new players face with, with two mayor nations having biggest negative impact on this field, one are Russians with there no respect to anyone and overgrow-ed ego based on there propaganda, another are USA fellas who in majority find trolling funny, while it is just them being irritating fools, but those new players can't recognize that, and it generates sick environment for them.
2.Way how game is design, GUI part, it is really badly designed, things are not intuitive and new players have everything droped at them at once, being overwhelmed by it, they give up, default GUI need serious optimization, so that important things are visible there, and non important at current stage of game, are hidden inside neocom.
3.Way how game is design, content wise, new players are lost at first when faced with how much content there is, but what is biggest drawback is that because of no storyline approach and no levels, they have no idea what to do at first, majority of advice they get are also crappy as older players lack knowledge about what to advice them self, on other hand with how much there is, directing newer players to what they might be interested in next, involves huge amounts of dedicated time, as how complexes eve content is.
4.Starting locations... they are just bad designed, new players don't know that they are not to be messed with in there, and that it is actually there safe haven, also those new players don't actually have much to do in there.
Summarizing above points, most effective solution to them would be give new players safe haven't constellation or constellations to learn in and get basics, something like jove space, without gates to outside world, separated from outside world, and policed by customers support for any unhealthy attitude players.
Then there are things badly designed, those drive new-medium experienced players away, and those are:
1.Exploiting, yes as many have wrong knowledge about what it is, exploiting is using game mechanics in unintended (opposite to designed) way to gain personal advantage, and under this term most of suicides foll, as what they do, it while having security status at level to concord shoot them at sight, they use fact that there is delay with concord spawn in space, so while they by design shouldn't be able to do anything in hsec with bad security status, those have there ways around it.
2.Autopilot at 15km and other damn time consuming activities, like how long ti takes for system change animations, docking, undocking, there are two group of players, those young ones who started with WoW, those might have time for such things, but don't have will nor interest in not "User Friendly" game, what they got used to in WoW, and there are adults, who in majority got other things to do with there time than to stare at screen in there evening after work, here thing not named should be also that online gaming is rather entertain of poor people who work hard most of time and work a lot, so they have even less time to stare at those animations and not needed delays. But that is what that newly hired guy presented on annual gathering should define, target (people) for your product, and all implications about it.
3.No real counter to permanent cloak in nullsec.
4.Ties of gamemasters and custom support to game itself, not going to get in details about it, but if one know what to look at, there is really much of abuses and unhealthy situations about it, just as example, camp nullsec alliance expected to have gm's in it, and get ban's on all your camping alts.
5.And for above point, and how Eula is writed, unlawful by the way, but for that involve too high costs for single customer to deal with in court. And afterwards hits CCP takes back in retaliation, making not related people being unable to play in there free evening's or weekends.
Those five above point, well can't really summarize as reflections about them are only CCP part, and actions following it.
PS. I'm unwilling to discuss those points further or argue with people mentioned above. |